obj_borderparent.visible = true; obj_fakeheart.visible = true; fightbt2 = instance_create(global.idealborder[0] + 50, global.idealborder[2] + 50, obj_anybt); fightbt2.type = 2; fightbt2.sprite_index = scr_getsprite(spr_fightbt); sparebt2 = instance_create(global.idealborder[1] - 150, global.idealborder[2] + 50, obj_anybt); sparebt2.type = 3; sparebt2.sprite_index = scr_getsprite(spr_sparebt);