global.inbattle = 1; global.facing = 2; global.flag[20] = 0; global.faceemotion = 0; image_speed = 0; image_xscale = 2; image_yscale = 2; doomcon = 0; shudder = 8; global.flag[17] = 1; obj_borderparent.visible = false; obj_fakeheart.visible = false; alarm[2] = 80; obj_fakeheart.move = 0; memx = obj_fakeheart.x; memy = obj_fakeheart.y; wind = caster_load("music/f_wind2.ogg"); caster_loop(wind, 0.8, 0.8); vol = 0.8; global.border = 0; SCR_BORDERSETUP(); writing = 0; con = 0; flag20_laststr = -1; fader = 0; scr_enable_screen_border(0);