if (clap < 3) obj_mainchara_fake.depth = depp; if (heartdraw == 1 && clap < 3) draw_sprite_ext(spr_ourheart, 0, obj_mainchara_fake.x + 5, obj_mainchara_fake.y + 17, 0.5, 0.5, 0, c_white, 1); if (clap != 99) { if (on == 0) { if (heartdraw == 0) { snd_play(snd_noise); on = 1; heartdraw = 1; } } } on = 0; if (clap == 3) { instance_create(obj_mainchara_fake.x + 5, obj_mainchara_fake.y + 17, obj_transheart_fake); heartdraw = 0; obj_mainchara_fake.visible = false; clap = 99; } if (fader == 1) { with (obj_transheart_fake) { if (clapper == 1) image_alpha -= 0.2; } }