stretchwidth = 450; stretchfactor = 450 / global.floweymaxhp; apparenthp = global.floweyhp; actualhp = global.floweyhp; maxhp = global.floweymaxhp; negative = 0; dmg = global.damage; alarm[0] = 2; i = 1; if (dmg != 0) { vspeed = -4; gravity = 0.5; gravity_direction = 270; }