draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, 1); if (s_i >= 0 && s_i <= 5) { s_i += 0.334; draw_sprite_ext(spr_strike, s_i, x + 20, y - 40, 1.5, 1.5, 0, c_white, 1); }