counter = 0; size = 1; hspeed = 1; caster_stop(snd_bombsplosion); caster_play(snd_bombsplosion, 1, 1); if (instance_exists(obj_vsflowey_shaker) == 0) { shk = instance_create(0, 0, obj_vsflowey_shaker); shk.shakex = 6; shk.shakey = 6; }