friction = 0.025; dirdir = point_direction(x, y, obj_vsflowey_heart.x + 8, obj_vsflowey_heart.y + 8); hspeed += lengthdir_x(0.13, dirdir); vspeed += lengthdir_y(0.13, dirdir); size += 0.02; image_xscale = size; image_yscale = size; if (size > 1) { image_alpha -= 0.15; if (image_alpha < 0.2) instance_destroy(); }