draw_sprite(sprite_index, image_index, x, y); if (mode == 1 || mode == 3) ang = point_direction(x + 11, y + 15, obj_jetpackchara.x + 10, obj_jetpackchara.y + 10); if (mode == 3) ang += (random(60) - 30); draw_sprite_ext(spr_flymettarm, 0, x + 11, y + 15, 1, 1, ang, c_white, 1);