if (active == 1) { snd_play(snd_noise); hspeed = myh; vspeed = myv; gravity = 0.5; active = 2; } if (active == 2) { image_angle -= mya; if (y > (ystart + 55)) { active = 3; speed = 0; gravity = 0; sprite_index = breaksprite; depth = 600000; snd_play(snd_glassbreak); } }