anim += 3; for (i = 0; i < 20; i += 1) draw_sprite_ext(sprite_index, 0, x, -210 + y + (i * 30) + anim, 2, 2, 0, c_white, 0.2); if (anim > 180) anim -= 180; myview = 0; if (view_xview[0] > 0 && view_xview[0] < (room_width - view_wview[0])) myview = view_xview[0]; if (view_xview[0] >= (room_width - view_wview[0])) myview = room_width - view_wview[0]; x = xstart - (myview * 0.5);