if (global.invc < 1) { global.hp -= 19; snd_play(snd_hurt1); global.hshake = 8; global.shakespeed = 1.5; global.vshake = 2; instance_create(0, 0, obj_shaker); global.invc = 30; obj_floweybattle1.conversation = 10; obj_friendlypellet.attackyou = 3; if (instance_exists(OBJ_WRITER)) { with (OBJ_WRITER) instance_destroy(); } if (instance_exists(obj_blconwdflowey)) { with (obj_blconwdflowey) instance_destroy(); } }