if (attackyou == 1) { attackratio += 1; move_towards_point(obj_fakeheart.x, obj_fakeheart.y, (0.1 * attackratio * attackratio * attackratio) + random(0.5)); direction += (random(4) - random(2)); depth = -500; attackyou = 2; friction = -0.04 * attackratio; } if (attackyou == 3) instance_destroy();