gameshake *= -0.8; gameshake = floor(gameshake); if (global.osflavor == 1) window_set_position(wx + gameshake, wy); alarm[0] = 8; if (abs(gameshake) < 3) { if (global.osflavor <= 2) { game_end(); } else { audio_stop_all(); background_visible[3] = false; in_silence = 1; alarm[0] = -1; alarm[11] = 750; if (os_type == os_psvita) alarm[11] = 600; } }