siner = 0; blt[bltx].image_index = 1; blt[bltx].blue = 1; blt_parent.vspeed = -2; blt_parent.hspeed = 0; blt_parent.friction = -0.3; if (global.hardmode == 1) blt_parent.friction = -0.5; if (rr == 2) { blt_parent.vspeed = -1; blt_parent.friction = -0.1; rr = 3; siner = 1; }