visible = true; onoff = 0; nowtime = 0; maxtime = 7; xx = obj_vsflowey_heart.x + 8; yy = obj_vsflowey_heart.y + 8; direction = point_direction(x, y, xx, yy); image_angle = direction; memorymode = 0; active = 1; saved = 0; snd_play(mus_sfx_a_target);