if (killed == 1) { global.flag[252] = 1; global.vaporspeed = 0; global.monstersprite = 211; ddd = instance_create(x, y, obj_vaporized); ddd.image_xscale = image_xscale; ddd.image_yscale = image_yscale; ddd.image_speed = 0; ddd.image_index = 1; global.kills += 1; global.monster[myself] = 0; } else { global.flag[27] = 1; }