if (speed < 0.5) { friction = -0.04; speed += 0.1; move_towards_point((xstart - 20) + random(40), (ystart - 20) + random(40), speed); } if (speed > 0.5) friction = 0.04; gravity = 0.03; gravity_direction = random(360); alarm[0] = 30 + random(20);