glowtotal = 0; for (i = 0; i < instance_number(obj_glowshroom); i++) { q = instance_find(obj_glowshroom, i); if (q.glow == 0) glowtotal += 1; } var i = 1; repeat (5) { if (glowtotal >= i) tile_layer_show(1000000 + i); else tile_layer_hide(1000000 + i); i += 1; } if (glowtotal >= 4 && global.flag[270] == 0) global.flag[270] = 1;