if (instance_exists(obj_rollsnow)) { if (distance_to_object(obj_rollsnow) < 8) { if (obj_rollsnow.bbox_bottom < bbox_top) obj_rollsnow.y += 0.2; if (obj_rollsnow.bbox_top > bbox_bottom) obj_rollsnow.y -= 0.2; } if (distance_to_object(obj_rollsnow) < 8) { if (obj_rollsnow.x < (x + (sprite_width / 2))) obj_rollsnow.x += 0.2; if (obj_rollsnow.x > (x + (sprite_width / 2))) obj_rollsnow.x -= 0.2; } }