image_blend = make_color_rgb(r, g, b); y += (sin(siner / 20) * 2); x += (cos(siner / 10) * 6); siner += 1; if (global.turntimer < 3) { if (instance_exists(obj_bara02)) obj_bara02.armor = g; if (instance_exists(obj_bara03)) obj_bara03.armor = g; if (r > 99) { global.mnfight = 5; global.border = 0; } instance_destroy(); } inv -= 1;