alarm[0] = rating * timemod[spearno]; if (speartype[spearno] == 0) { b = instance_create(0, 0, obj_blockbullet); b.dmg = dmg; } if (speartype[spearno] == 1) { b = instance_create(0, 0, obj_blockbullet2); b.dmg = dmg; } if (speartype[spearno] == 2) { alarm[0] = rating * 2; b = instance_create(0, 0, obj_blockbullet2); b.site = timemod[spearno]; b.dmg = dmg; b = instance_create(0, 0, obj_blockbullet); b.site = speardir[spearno]; b.dmg = dmg; } b.speedmod = speedmod[spearno]; b.site = speardir[spearno]; spearno += 1; if (spearno > spearmax) { alarm[0] = -1; done = 1; }