dsprite = sprite_index; usprite = sprite_index; lsprite = sprite_index; rsprite = sprite_index; dtsprite = spr_sans_d; utsprite = spr_sans_u; ltsprite = spr_sans_l; rtsprite = spr_sans_r; myinteract = 0; facing = 0; direction = 0; talkedto = 0; image_speed = 0; if (global.flag[55] == 1) instance_destroy(); sansmode = 0;