if (myinteract == 1) { if (snd_isplaying(snd_movemenu) == 0) snd_play(snd_movemenu); if (sprite_index == spr_groundtorch_off) { sprite_index = spr_groundtorch_on; glow = 1; } else { sprite_index = spr_groundtorch_off; glow = 0; } myinteract = 0; } if (instance_exists(obj_torchpuzzle)) { if (glow == 1) obj_torchpuzzle.h += 1; }