bb = 0; thisy = y; thisx = x; image_speed = 0; image_xscale = 2; image_yscale = 2; type = 0; lock = 0; home = 0; txspeed = 0; tyspeed = 0; l_timer = 0; flash = 0; meter = 0; metercounter = 0; unhinge = 0; blast = 0; con = 0; ctimer = 0; image_alpha = 0; alarm[6] = 30; relx = x - obj_asriel_body.x; rely = y - obj_asriel_body.y; king = obj_asriel_body; ks = 0; image_angle = point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8) + 90; col_o = 0; sfx_b = caster_load("music/sfx/sfx_a_bullet.ogg"); sfx_t = caster_load("music/sfx/sfx_a_target.ogg"); sfx_l = caster_load("music/sfx/sfx_rainbowbeam_1.ogg"); sfx_p = caster_load("music/sfx/sfx_segapower.ogg"); h_mode = 0; jr = random(360);