if (lock == 0) { gravity_direction = image_angle - 90; direction = image_angle + 90; txspeed = lengthdir_x(7, image_angle + 90); tyspeed = lengthdir_y(7, image_angle + 90); caster_stop(sfx_b); caster_play(sfx_b, 0.8, 1); bb = 1; } image_index = 2; event_user(1);