visible = false; for (i = 0; i < 8; i += 1) { g = instance_create(x, y, obj_gunshot_star); g.image_angle = 20 * i; g.siner = 45 * i; g.image_blend = image_blend; } g2 = instance_create(x, y, obj_gunshot_2); g2.image_blend = image_blend; shotno += 1; alarm[4] = 3;