slot = floor(random(6)); myx = global.idealborder[0] + (((global.idealborder[1] - global.idealborder[0]) / 6) * slot); myy = global.idealborder[2] - 20; iii = instance_create(myx, myy, blt_gravbullet); if (instance_exists(iii)) { if ((obj_heart.x + 8) < myx) iii.hspeed = -0.5; if ((obj_heart.x + 8) > myx) iii.hspeed = 0.5; iii.sprite_index = spr_circlebullet_noc; iii.dmg = global.monsteratk[myself]; } alarm[0] = firingspeed;