if (type == 0) { sprite_index = spr_regstar; image_xscale = 0.1; image_yscale = 0.1; image_angle = random(360); } if (type == 1) { sprite_index = spr_handlightning; image_xscale = 0.1; image_yscale = 1; image_angle = direction; } visible = true; image_alpha = 0;