if (ignore_border == 0) { if (movement == 13) { x = global.idealborder[0] + 4; event_user(7); if (hspeed < 0) hspeed = 0; jumpstage = 1; } if (obj_battlecontroller.runaway != 1) x = other.x + other.sprite_width; if (confuse == 1 && obj_battlecontroller.runaway != 1) x = other.x + other.sprite_width + 8; }