if (ignore_border == 0) { if (movement == 2) { if (vspeed < 0) vspeed = 0; } if (movement == 12) { y = global.idealborder[2] + 4; event_user(7); if (vspeed < 0) vspeed = 0; if (movement == 12) jumpstage = 1; } y = other.y + other.sprite_height; if (confuse == 1 && obj_battlecontroller.runaway != 1) y = other.y + other.sprite_height + 8; }