if (ignore_border == 0) { if (movement == 11) { x = global.idealborder[1] - 16; event_user(7); if (hspeed > 0) hspeed = 0; if (movement == 11) jumpstage = 1; } x = other.x - sprite_width; if (confuse == 1 && obj_battlecontroller.runaway != 1) x = other.x - 8; }