if (speed > 10) { snd_stop(snd_hurt1); snd_stop(snd_impact); if (slam_pain == 1) { if (global.hp > 1) global.hp -= 1; } snd_play(snd_hurt1); snd_play(snd_impact); s_s = instance_create(0, 0, obj_sans_shaker); s_s.intensity = floor(speed / 3); }