draw_sprite(sprite_index, image_index, x, y); draw_set_color(c_white); draw_rectangle(global.idealborder[0], global.idealborder[2], global.idealborder[1], global.idealborder[3], true); if (obj_time.right && x < (global.idealborder[1] - 16)) x += 4; if (obj_time.left && x > global.idealborder[0]) x -= 4; if (obj_time.down && y < (global.idealborder[3] - 16)) y += 4; if (obj_time.up && y > global.idealborder[2]) y -= 4;