draw_sprite(sprite_index, image_index, x, y); draw_set_color(c_white); draw_rectangle(global.idealborder[0], global.idealborder[2], global.idealborder[1], global.idealborder[3], true); draw_set_color(c_red); if (shot == 1) ossafe_fill_rectangle(x + 6, y + 23, x + 10, y + 26);