if (image_index >= 6 && con == 0) { image_speed = 0; con = 2; alarm[4] = 30; } if (con == 3) { sprite_index = spr_heartcontainer; if (image_blend == c_white) sprite_index = spr_heartcontainer_empty; image_speed = 0.1; h += 1; if (h >= sprite_height) { con = 4; if (image_blend == c_white) snd_play(snd_impact); } }