myinteract = 3; global.msc = 0; global.typer = 5; global.facechoice = 0; global.faceemotion = 0; global.msg[0] = scr_gettext("obj_heatsflamesman_75"); if (room == room_fire_elevator_r3) { global.msc = 850; if (global.flag[434] == 1) { global.msc = 0; global.msg[0] = scr_gettext("obj_heatsflamesman_85"); } if (global.flag[434] == 2) { global.msc = 0; global.msg[0] = scr_gettext("obj_heatsflamesman_90"); } } if (global.flag[7] == 1) global.msg[0] = scr_gettext("obj_heatsflamesman_97"); mydialoguer = instance_create(0, 0, obj_dialoguer); talkedto += 1;