dsprite = spr_npc_dadslime; usprite = spr_npc_dadslime; lsprite = spr_npc_dadslime; rsprite = spr_npc_dadslime; dtsprite = spr_npc_dadslime; utsprite = spr_npc_dadslime; ltsprite = spr_npc_dadslime; rtsprite = spr_npc_dadslime; myinteract = 0; facing = 0; direction = 0; talkedto = 0; image_speed = 0; if (global.flag[434] > 0) sprite_index = spr_heatsf_shock; if (room == room_fire_elevator_r2 && global.plot >= 166) instance_destroy(); if (scr_murderlv() >= 12) instance_destroy(); if (global.flag[425] == 1) instance_destroy();