x = obj_uborder.x; y = obj_uborder.y; xa = obj_rborder.x; ya = obj_dborder.y; if (drawngr == 1) sprite_delete(gr); gr = sprite_create_from_screen_x(x, y, xa - x, ya - y, 0, 0, 0, 0); sprite_index = gr; scr_fx_waver(sprite_height / 50, cfactor); drawngr = 1;