draw_sprite(sprite_index, image_index, x, y); draw_set_color(c_black); draw_line(x + 4, y - 1, x + 4, -2); draw_set_color(c_white); draw_line(x + 5, y - 1, x + 5, -2); draw_set_color(c_black); draw_line(x + 6, y - 1, x + 6, -2); if (obj_mainchara.x > (x - 50) && global.interact == 0) { vspeed = -3; image_speed = 0.25; } if (y < -30) instance_destroy();