if (global.phasing == 0 && global.interact == 0) { global.interact = 4; global.phasing = 1; alarm[0] = 10; ns = 1; instance_create(other.x, other.y + 20, obj_cosmetichole); if (instance_number(obj_cosmetichole) > 10 && room == room_ruins10) { ns = 0; snd_play(snd_hero); with (obj_cosmetichole) destroyme = 1; global.interact = 0; global.phasing = 0; instance_destroy(); } if (instance_number(obj_cosmetichole) >= 1000) { with (obj_cosmetichole) destroyme = 1; instance_create(other.x, other.y + 20, obj_cosmetichole); } if (ns == 1) snd_play(snd_noise); }