r = round(random(1)) + 2; script_execute(SCR_BORDER, r, 2); x = xx; y = yy; if (bullettype == 0) { iii = instance_create(x, y, blt_hoopbullet1); if (instance_exists(iii)) { iii.dmg = global.monsteratk[myself]; iii.bullettype = 0; } } else { r = round(random(3)); script_execute(SCR_BORDER, r, 8); iii = instance_create(x, y, blt_hoopbullet2); if (instance_exists(iii)) iii.dmg = global.monsteratk[myself]; } alarm[0] = firingspeed;