scr_depth(0, 0, 0, 0, 0); scr_npc_anim(); if (con == 1 && instance_exists(OBJ_WRITER) == 0) { global.hp = global.maxhp; if (global.lv == 1) global.hp = 30; if (global.lv == 2) global.hp = 32; if (global.lv == 3) global.hp = 34; if (global.lv == 4) global.hp = 36; if (global.lv == 5) global.hp = 38; global.interact = 1; con = 2; alarm[4] = 30; instance_create(0, 0, obj_unfader); instance_create(0, 0, obj_musfadeout); } if (con == 2) global.interact = 1; if (con == 3) { caster_free(all); global.entrance = 1; instance_create(0, 0, obj_persistentfader); room_goto(room_fire_hotelbed); }