maximum = room_width / 20; xx[4] += 0.25; for (i = -1; i < (maximum + 1); i += 1) { draw_sprite_ext(spr_hotlandlava, 0, (i * 20) + xx[4], room_height - 80, 1, 1, 0, c_white, 0.5); lastx = (i * 20) + xx[4]; } if (xx[4] >= 20) xx[4] -= 20; xx[3] += 0.5; for (i = -1; i < (maximum + 1); i += 1) { draw_sprite_ext(spr_hotlandlava, 0, (i * 20) + xx[3], room_height - 68, 1, 1, 0, c_white, 0.75); lastx = (i * 20) + xx[3]; } if (xx[3] >= 20) xx[3] -= 20; xx[2] += 0.8; for (i = -1; i < (maximum + 1); i += 1) { draw_sprite(spr_hotlandlava, 0, (i * 20) + xx[2], room_height - 54); lastx = (i * 20) + xx[2]; } if (xx[2] >= 20) xx[2] -= 20; xx[1] += 0.9; for (i = -1; i < (maximum + 1); i += 1) { draw_sprite(spr_hotlandlava, 0, (i * 20) + xx[1], room_height - 38); lastx = (i * 20) + xx[1]; } if (xx[1] >= 20) xx[1] -= 20; xx[0] += 1; for (i = -1; i < (maximum + 1); i += 1) { draw_sprite(spr_hotlandlava, 0, (i * 20) + xx[0], room_height - 20); lastx = (i * 20) + xx[0]; } if (xx[0] >= 20) xx[0] -= 20;