scr_monstersetup(0, 0, 0, 0, 0); hurtanim = 0; normalgfx = 220; hurtgfx = 219; hurtsound = snd_damage; talked = 0; whatiheard = -1; attacked = 0; killed = 0; global.heard = 0; takedamage = 0; outside = 0; mercymod = 10; image_speed = 0.1; cube = 0; ignore = 0; ht = 180; wd = 100;