draw_sprite(sprite_index, image_index, view_xview[0], view_yview[0]); if (buffer == 1 && control_check_pressed(1) == 1) buffer = 2; if (buffer == 1 && control_check_pressed(0) == 1) buffer = 2; global.interact = 1; if (buffer == 2) { global.interact = 0; instance_destroy(); }