on = 0; if (x > global.idealborder[0] && x < global.idealborder[1]) on = 1; if (y >= (obj_dborder.y - 20) && y < obj_dborder.y && on == 1) { bomb = instance_create(x, y, obj_incendiary); if (instance_exists(bomb)) { bomb.number = 1; bomb.hspeed = hspeed; bomb.dmg = dmg; } instance_destroy(); }