if (sprite_index != hurtgfx) { dmgwriter = instance_create(x + 10, y + 80, obj_dmgwriter); global.damage = takedamage; with (dmgwriter) dmg = ceil(global.damage / 5); sprite_index = hurtgfx; snd_play(hurtsound); } x += shudder; if (shudder < 0) shudder = -(shudder + 2); else shudder = -shudder; if (shudder == 0) { global.hurtanim[myself] = 2; exit; } alarm[3] = 2;