scr_monstersetup(0, 0, 0, 0, 0); hurtanim = 0; normalgfx = 228; hurtgfx = 229; hurtsound = snd_damage; talked = 0; whatiheard = -1; attacked = 0; killed = 0; global.heard = 0; takedamage = 0; outside = 0; mercymod = 65; image_speed = 0.1; ditch = 0; thisturn = 0; thisturn2 = 0; mycommand = 0; ht = 110; wd = 200;