if (obj_mainchara.bbox_top < 125) level = 2; else level = 1; if (instance_exists(block[0])) { with (block[0]) instance_destroy(); with (block[1]) instance_destroy(); with (block[2]) instance_destroy(); with (block[3]) instance_destroy(); with (block[5]) instance_destroy(); with (block[6]) instance_destroy(); if (dogdoor != -4) { with (dogdoor) instance_destroy(); dogdoor = -4; } } if (instance_exists(block[4]) == 0) block[4] = instance_create(83, 90, obj_solidlong);