if (drawnlab == 1 && global.entrance != 3) draw_sprite(sprite_index, image_index, x, y); draw_set_color(c_aqua); if (altglow == 0) altglow = 1; else altglow = 0; if (altglow == 0) draw_set_alpha(0.1); else draw_set_alpha(0.3); ossafe_fill_rectangle(x, y, x + 59, y + 39); draw_set_alpha(1); draw_sprite(spr_bigmonitor, 0, x, y);